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V0.8ALPHA Released!
Changelog: - DBG: fixed a bug when stopping the currently debugged file - DBG: fixed a problem with the output symbols - DBG: undecorated symbol names - DBG: resolved issue #34 (no more random crashes) - DBG: added step until return (thanks to RaMMicHaeL for the suggestion) - GUI: updated breakpoint view to display label+comment - DBG: fixed a small bug in DebugDisableBPX - DBG: breakpoint list contains module names without extension - BRIDGE: changed BridgeAlloc to use WINAPI - DBG: changed emalloc to use WINAPI - GUI: added GPUStack files - GUI: Fixed a display bug in the disassembly Download: https://bitbucket.org/mrexodia/x64_dbg/downloads Greetings, Mr. eXoDia |
I don't see any big update, many feature not functional.
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Thanks for the feedback, but could you be more specific about features that don't work please? Like this I cannot improve anything. If you mean that there are still many features to implement: I know, we are working hard on it, but this update should have solved some problems so that's why I released it (this ensures users don't report crashes that were already fixed). If you have a bugreport: 1) Post a crashdump when you cannot reproduce it 2) Post a screenshot/video/txt about how to reproduce the crash We take bug reports very seriously, they will be fixed right away. Greetings, Mr. eXoDia |
V0.9ALPHA Released:
- added symbol viewer - fixed many memory leaks and random crashes (hopefully the random crashes will stay away now) - added recent file list (thanks to durazell!) - everything compiled with MSVC2010, also fixed some crashes, don't know why, create a fresh installation - simple tabbed layout Download: https://bitbucket.org/mrexodia/x64_dbg/downloads Greetings, Mr. eXoDia PS No big updates, just the symbol view |
I like new look (Tabs)
BTW, Symbol info (Follow in disassembler) very helpful! thanks! |
Are there any plans to implement features like search for all referenced text strings, all intermodular calls, names in current module, and others like in ollydbg? That is certainly a feature that I am yearning to see in an x64 debugger.
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Hi,
Yes, these plans were my first plans when I started with this project :) Do you maybe know a good way of detecting unicode strings from memory? I will again take a look at this, but I dont want it to be a silly feature. Greetings |
mr.exodia, there is ollydbg plugin called 'ustrref', it's open source - http://www.luocong.com/myworks.htm#ustrref
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I will most certainly implement string searching very soon with this code (but first I have to finish XEDParse) Greetings, Mr. eXoDia |
One thing I noticed immediately is it doesn't appear to support (or display) the
fpr/mmx and xmm registers. Will these be supported (or displayed) in the future? |
@Bey: Yes, they will be supported :)
Greetings |
Working hard on the references, but because I'm away this week I wanted to push this out.
V1.0ALPHA Released! Changelog: - better symbol searching - draft of the reference window (currently only manually adding references using the commands 'refinit' and 'refadd addr,label' - Sigma fixed the dump window! (dump using the 'dump addr' command) - small bugfixes Download: https://bitbucket.org/mrexodia/x64_dbg/downloads Greetings, Mr. eXoDia PS We are still looking for more developers who have some time left to work on this project, please contact me. |
excellent project, need call third developer work together. that will be much better on speed.
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Nevermind... It was due to my poor judgement by running it in Win7 mode... My bad...
Works flawless! :D |
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Im open to suggestions, maybe Oleh wants to team up :p |
v1.1ALPHA Is out (just release 11)
Changelog: - simple stack view (no interaction yet, sorry) - small bugfixes Download: https://bitbucket.org/mrexodia/x64_dbg/downloads Greetings, Mr. eXoDia PS Just a small snapshot of this weekend, hopefully there will be some context menus later this week. |
it's very good now, keep good working.
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great work! glad to see an open source x64 debugger maturing so well
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how can I search string at it?
BR |
update backup need fix .
after u make some changes to source code ,and reload target in the debugger again the BP ( which u put it before ) will still and take its place as int3 .program will failed . |
I read somewhere that you can use commands based on the TitanEngine itself - does this include for instance DumpProcess by any chance?
I tried using Scylla's process dumper, but its no good for me as it keeps creating this messed up dump... The best would be to have a proper dumper like OllyDumpEx, which produces a very good dumped executable on PE32 :) Anyways, back to my question; is there any chance I can use TitanEngine's DumpProcess within the x64_Dbg for this purpose? |
@n00b: currently i didnt implement this command, but take a look at the plugin engine. its easy to add a command.
greetingd |
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Yeah, it simply won't run when dumped - I also tried with another tool, which dumps the process aswell - and it ran, but the size increased exponentially to say the least... Went from 40mb to 70mb...
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@n00b: I'll create a small plugin for you to see if its working. Will do that after the new release of x64dbg :)
Greetings |
Thank you so much mate, that would be really helpful indeed :)
@Carbon: The tool I used which managed to create a working dump, is VSD v1.0 x64 :) |
@mr.exodia: So, I'm trying to create my own plugin here - and I was curious, how do I get the current RIP of any process through a plugin?
I have checked both example plugin, and the TitanHide plugin for clues - even looked quickly at the headers which to include... I'm not the most experienced coder of plugins, so I apoligize for looking too noobish - hehe :) Big regards :) |
@n00b: Thanks for the interest. You can either use the Bridge export 'DbgValFromString' or you can use TitanEngine (just call GetContextData).
some example code: Code:
//Bridge @everyone: V1.2ALPHA is out! Changelog: - many small crash fixes (stack overflows etc) - many fixes regarding the Dump window - different dump views - bugs with valfromstring fixed (now much faster) - latest development version of TitanEngine Community Edition (many, many, many fixes) - simple thread view - project design overview (x64_dbg_sceme.vsd), useful for plugin developers - TLS callback support - informative window title - user preferences (eg on which events to break) - bug with the recent file list fixed - ignore exception ranges - debug strings are now displayed (escaped) - added 'xor' command - many fixes in the script engine - simple stack display Download: https://bitbucket.org/mrexodia/x64_dbg/downloads Greetings, Mr. eXoDia |
1 Attachment(s)
Sorry, I could not edit my previous post anymore..
Attached an example plugin (DumpProcess), I tested it for a simple DLL + EXE and it appears to work fine. Feel free to (ab)use it however you like. EDIT: @n00b, seems like I've misread your question. To get the RIP of any process, you should use the function GetThreadContext, enum the threads in a process using CreateToolhelp32Snapshot & Thread32Next and then get the RIP of the thread you're interested in... Greetings, Mr. eXoDia |
V1.3ALPHA is out!
Changelog: - added reference searching 'ref value[,page]' - added string reference searching (little button in the upper-right or the command 'strref [page]' - fixed a bug when you removed all ignored exception ranges. Download: https://bitbucket.org/mrexodia/x64_dbg/downloads Greetings, Mr. eXoDia |
V1.5ALPHA is out (lol, kinda spamming)
Changelog: - fixed some bugs with references - added the 'Previous (-)' and 'Next (+)' function (to get back to your previous address of interest). This has a maximum depth of 1024, but it's easy to change this to any other value, since I use dynamic arrays Download: https://bitbucket.org/mrexodia/x64_dbg/downloads Greetings, Mr. eXoDia |
@stev: ... ok thats the download link I provided.
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Hi mr.exodia,
I have a machine who has a hard disk more than one tera, partitioned into multiple disk drive (disk drive letter: c, d, e, f ... p) x64_dbg display "error starting process (invalid pe?)!" when I try to debug something in disk drive (letter: M, N, O or P) it works fine on (disk drive letter: C,D,E.......L) |
I have mutliple HDDs, too, all splitted into seperated partitions.
I have my x64_dbg on th C drive, so please explain what you do: Where lays the debugger? Where do you try to debug? Did you tried running the debugger as admin to ensure you have the right to read and write on every path? Does it happens with ANY file you try to debug? Do you tried it over a network path or do you simply tried debugging a file from your normal windows from another partition? Some more info will help finding and fixing the problem. ;) |
Hi,
I have also noticed this problem, I think there is some bug with both TitanEngine (DLLLoader) and x64_dbg. Unfortunately I cannot reproduce the bug very well. Greetings |
Hi Mr.exodia
how I can get the line ( address + hex + assemble command ) at GUI ?. and how I can refresh the GUI after change some hex value ? |
"invalid pe" Bug (Flash movie attached):
PHP Code:
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@ahmadmansoor: Copying this is not yet possible, same for the plugin API. This is on the todo list however. Refreshing the GUI is possible using the following APIs:
Code:
BRIDGE_IMPEXP void GuiUpdateAllViews(); Greetings |
"invalid pe" Bug Fix
2 Attachment(s)
Hi mr.exodia
no my friend the problem came form here ((DevicePathToPath)) specially from this command Quote:
this is how I modify the code to make it work Quote:
please try the attached files . bs : thanks for the hint for Refreshing GUI |
well, i will try to debug dos, hope it support.
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