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WobblyBottom 04-26-2004 14:38

Game Trainers
 
I hope this isn't infringing on any rules by asking this.

Does anyone know any good links on 'how to code your own trainers'. I don't mean sites that have DIY trainer maker kits.

Thanks in advance.

Jay 04-26-2004 17:28

.
 
couple of related texts on ntsc page hxxp://mitglied.lycos.de/ntsc2k2/

Rhodium 04-26-2004 17:41

GTS is a better 'kit', it can deal with pointers/code-injection/edit boxes ..etc

very advanced. For example there is a function to read a pointer-resolved-value into an edit box for manipulation by the user.

Like 500 wood, can be changed to 700 wood even if the value's location is dynamic.


Try it: http://colessite.com/GTStudio1_5.exe

bgrimm 04-26-2004 20:28

Couple of useful links
 
Here are a couple of "useful" links I had bookmarked related to trainerology.

h**p://pc.nanobot2k.org/
h**p://pc.nanobot2k.org/?articles --- many useful tutorials

h**p://www.gamehacking.com/

Also a casual search of Google for "Trainerology" brings up
some additional resources.

-bg

WobblyBottom 04-27-2004 02:47

Thanks again to you all. There's plenty there to get me going.
Cheers.

Rhodium 04-27-2004 03:58

If you want to program from scratch, then you should try Radasm. It keeps the trainers small and fast.

JMI 04-27-2004 04:05

Rhodium:

Did you post that just to pad your post count to get access to the ftp? No, wait, that wasn't you, you already have access and 165. :p I know. I'm just posting this to pad my account. No wait, I've already got more than 10 also. So I guess I can just post silly (stupid) comments , now and again. :D Psssst, don't tell ferrari. He keeps looking for me to make "good" quotes. ;)

Regards,

Rhodium 04-27-2004 04:58

True.

I think 25 posts is a better number. The longer n00bs must wait the more they will appreciate it.


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