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If you want a c or asm skelleton for a trainer, just pm me.
Trainers can be very simple, something like a timer (SetTimer) that checks your hotkey keystate (GetAsyncKeyState), and then writes to a memory address (WriteProcessMemory).
But before you can WriteProcessMemory you need to find the games Handle, using FindWindow, then GetWindowThreadProcessId, which lets you OpenProcess.
Also, if you don't want to do any codeing, You can download "Trainer-Maker-Kit" from here http://membres.lycos.fr/tsearch/. (authors website).
It simplifys it all, but can be restrictive.
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