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Old 06-19-2005, 19:24
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Debugging Direct3D Fullscreen App

I'm trying to "debug" a Direct3D game that runs in fullscreen mode with Olly.
The problem is that once a breakpoint is triggered there's no way to get to the debugger window in order to start tracing or continue execution.
I know this is a common problem when debugging Direct3D fullscreen apps.
I'd like to know whether there're ways to debug such a fullscreen app. I read sth about a second monitor or remote debugging but they're out of question since I don't have a second monitor and OllyDbg doesn't support Remote Debugging. One way I found was to run the app in windowed mode. The game itself doesn't support windowed mode so are there tools available I can use to force the game to run in windowed mode? I know that 3D Analyzer can do this but the game quits immediately when I start it with the "force windowed mode" option enabled.

Thx
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