Reverse engineering compiled HLSL shaders?
Anyone got any tips (or tools or other things) for reverse engineering compiled D3D HLSL shaders (in this case shader model 5.0 shaders)
More specifically, tools that can decompile such shaders or references on how to turn the ASM back into something easier to understand...
Last edited by jonwil; 07-03-2020 at 14:46.
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