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#76
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#77
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Hey everyone,
I've been working on a GPU-accelerated ECDLP solver specifically targeting Armadillo's ECDSA-113 protection (binary Koblitz curve over GF(2^113)). The goal: crack the ECDSA-113 certificates used by Encryptionizer (protected with Armadillo) via distributed Pollard's Rho with distinguished points. Live dashboard: https://ecdlp.protect.cx/ The dashboard shows real-time progress — connected agents, iteration speed, DPs collected, collision probability, ETA, leaderboard with podium for top contributors, and it will display a celebration banner when the curve is solved. How it works: Pollard's Rho with Frobenius + negation canonicalization (226x search space reduction) Table-free GF(2^113) multiplication — 80 registers, zero spills Lopez-Dahab projective coordinates (no per-step inversions) ~3.5 billion iterations/sec on RTX 5090, ~1.0 G/s on RTX 3060 Ti Expected solve time: ~19 days on a single RTX 5090 (birthday bound ~6×10^15 iterations) More GPUs = faster solve. Every GPU contributing brings the ETA down proportionally. How to join: Download the agent (Version 1.4.4): https://ecdlp.protect.cx/download/ArmadilloSolver.zip Extract and run: solver_fast.exe --server ecdlp.protect.cx --worker-name "YourName" --worker-notes "Your GPU model" That's it — zero dependencies, zero install. The agent auto-connects, receives work parameters from the server, and starts grinding. You can limit GPU usage with --gpu-limit 50 (percentage). You can stop the agent at any time with Ctrl+C — it saves a checkpoint automatically. When you restart it, it will resume exactly where it left off. The zip includes both pre-built binaries (ready to run) and full source code with CMake build scripts, so you can review and compile it yourself if you prefer. Requirements: Any NVIDIA GPU from Maxwell (GTX 900) onwards. The binary includes PTX for universal compatibility — it will JIT-compile for your specific GPU architecture on first launch. Your contribution shows up on the dashboard leaderboard in real time. When the key is found, everyone who participated gets credited. Shout-out to this community for all the Armadillo research over the years — this project wouldn't exist without it. Last edited by cjack; 03-06-2026 at 05:15. |
| The Following 3 Users Gave Reputation+1 to cjack For This Useful Post: | ||
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#78
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can be done in 3 days if 10 cards of RTX 4090?
I ask Gemini (Antigravity) to read the project source code and doc, it gives the following estimation. Quote:
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AKA Solomon/blowfish. Last edited by WhoCares; 03-04-2026 at 13:08. |
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#79
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Hey WhoCares,
Great analysis! Gemini nailed the math — the numbers are spot on. To confirm: Expected steps: ~6.0 × 10^15 (this matches our server's calculation) 10x RTX 4090 at ~2.5 G/s each = 25 G/s total 6.0 × 10^15 / 25 × 10^9 ≈ 240,000 seconds ≈ ~2.8 days (~67 hours) So yes, 10 RTX 4090s would crack it in roughly 3 days on average. One small caveat worth mentioning: Pollard's Rho is probabilistic, so the actual time follows a geometric distribution. You could get lucky and find it at 50% of the expected steps, or unlucky and need 2-3x more. But on average, the estimate is correct. And I can see you're already on the dashboard with your RTX 4070 — welcome aboard and thanks for contributing! Right now we have 4 agents running at a combined ~3.25 G/s, with ~163 trillion iterations done and 6% probability reached. The hunt is on! |
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#80
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congrats, there are more full speed RTX 5090s joined.
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AKA Solomon/blowfish. |
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#81
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Thanks WhoCares!
Yeah, the cavalry has arrived — 10x RTX 5090 at full speed! Jumped from 3 G/s to 38 G/s overnight. ETA went from 23 days down to less than 2 days! The dashboard is looking beautiful right now. If everything goes well, we should have the key by tomorrow. Stay tuned! |
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#82
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server restarted? 502 Bad Gateway
Better add auto "retry" for agent exe for Unattended run(or run agent exe in an endless loop of batch file). Currently it simply exits if server error encountered. Quote:
__________________
AKA Solomon/blowfish. Last edited by WhoCares; 03-04-2026 at 23:48. |
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#83
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Agent auto-reconnect: The agent no longer exits when the server goes down. It will: Retry registration forever if the server is unreachable at startup Keep computing and show SERVER OFFLINE - retrying... if the server drops mid-run Automatically reconnect, re-register and resume when the server comes back No more batch file loops needed! Grab the updated agent from the same download link — look for v1.3.1 printed at startup to confirm you're running the new version. |
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#84
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Agent v1.3.3 released! Download updated from the same link or from here:
hxxxs://mega.nz/file/thxBWAIb#DkB8VygjaZEPQpU6Qsm6mZOdW5hizZuQZ3ejmms34q0 What's new: Auto-reconnect: if the server goes down, the agent keeps computing and reconnects automatically when it's back — no more manual restarts or batch file loops Faster heartbeats: reduced HTTP timeouts to prevent false "offline" status on the dashboard when multiple agents share the same network Version tracking: your agent version now shows up in the dashboard We'll briefly restart the server in a few minutes to deploy the matching update. Agents running v1.3.3 will reconnect on their own. Older agents may need a manual restart. Currently running 20x RTX 5090 in parallel — 70 G/s and climbing. ETA under 21 hours! |
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#85
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Server Update v1.4.0 — Auto-Keygen on Solution
* No Agent update needed * https://ecdlp.protect.cx/ What's new in v1.4.0: When the ECDLP is solved, the server now automatically forges a valid Armadillo serial using an integrated keygen (based on AKT v0.4 source by mrexodia & Sigma) The dashboard displays the forged serial in a dedicated "FORGED SERIAL" banner — ready to copy & paste BasePoint Init seed persisted per-project, so keygen works across server restarts Fixed UTF-8 decode crash when agents send GPU names with non-ASCII characters Currently running 24 Agents in parallel — 73 G/s and climbing. ETA 10h 9m |
| The Following User Says Thank You to cjack For This Useful Post: | ||
niculaita (03-05-2026) | ||
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#86
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@cjack
There is sth. wrong with my agent. 1. The computing speed is toggling between 591 M/s and 1.4 G/s. 2. And the card name "5070 Ti" should be "4070". 3. My agent becomes #1 of leaderboard. Maybe collide with another agent?
__________________
AKA Solomon/blowfish. Last edited by WhoCares; 03-05-2026 at 22:44. |
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#87
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The toggling between 591 M/s and 1.4 G/s is actually expected behavior when using --gpu-limit — it's a duty-cycle mechanism (compute burst → sleep → compute burst). The reported speed alternates between instantaneous (high) and averaged (low). Nothing wrong there, that's by design. However, while investigating this I stumbled onto something bigger: your agent was over-reporting iteration counts by roughly 50× compared to the actual Distinguished Points it produced. All 27 other agents had a perfectly normal DP/iteration ratio (around 100%), while yours was sitting at ~2%. This caused the dashboard to show inflated progress (135% instead of the real ~91%). We've now corrected the totals and the ETA is accurate again. Possible cause: are you by any chance running multiple instances of the solver with the same --worker-name? That would explain it — each instance reports its own iteration count to the server, but the DP production doesn't scale proportionally if they're all fighting for the same GPU. Quick check: Make sure you have only one solver_fast.exe running per GPU If you want to use multiple GPUs, use --device N to assign each instance to a different GPU, with different worker names I've also added a server-side guard (v1.4.2) that validates the DP/iteration ratio per agent, so this kind of inflation can't happen again regardless of the cause. Thanks for being part of the battle! Your GPU is doing great work. |
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#88
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I confirmed there is only one process for solver_fast.exe.
My command is: solver_fast.exe --server ecdlp.protect.cx --worker-name "WhoCares" --gpu-limit 100 --worker-notes "RTX 4070" --resume And I have no 5070 Ti card. Only one NVIDIA card. Shall I remove "--gpu-limit 100"? I originally set it to 50, but later I got lazy and just changed it to 100 without removing that parameter. Quote:
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AKA Solomon/blowfish. Last edited by WhoCares; 03-05-2026 at 23:30. |
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#89
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The problem: init_worms() used a deterministic hash based only on thread ID. This meant every time an agent reconnected (server restart, network hiccup, etc.), it replayed the exact same random walks from the exact same starting points — producing identical DPs. Since there were several server restarts yesterday, most iterations across ALL agents were duplicated work. Your --gpu-limit 100 is fine, no need to remove it (100 = no throttling, same as not having the flag). The fix is in agent v1.4.0 and above — worm initialization now uses a session-unique seed (time ^ PID), so every session and every agent gets different starting points. Download the new agent directly from the server here: https://ecdlp.protect.cx/download/ArmadilloSolver.zip Just replace solver_fast.exe and restart. Your same command line works perfectly. Last edited by cjack; 03-06-2026 at 00:04. |
| The Following User Says Thank You to cjack For This Useful Post: | ||
WhoCares (03-06-2026) | ||
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#90
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Agent v1.4.4 Available!
Hey everyone, A new solver version v1.4.4 is available for download from the dashboard. If you're still running v1.4.2 or v1.4.3, please update ASAP. https://ecdlp.protect.cx/download/ArmadilloSolver.zip What's fixed: v1.4.2 and v1.4.3 had a worm initialization bug that caused massive overlap between agents — up to 99.9% of your DPs were duplicates that the server already had. In other words, most of your GPU cycles were wasted computing points that other agents had already found. v1.4.4 uses a chained pre-hash algorithm for worm seeding that guarantees unique starting points across all agents, regardless of launch timing or PID. Results after deploying v1.4.4: DP yield: 99.3% (verified across all 28 agents on the leaderboard) Zero overlap between agents Speed unchanged: ~3.5 G/s per RTX 5090 Fleet total: 89 G/s with 29 active agents Progress so far: 3.6%, ETA ~5.5 days How to update: Just download the new ArmadilloSolver.zip from the dashboard page and replace your solver_fast.exe. No config changes needed — same command line as before. The dashboard is live at the usual address if you want to check your agent's stats. Every GPU counts — let's crack this code! |
| The Following User Says Thank You to cjack For This Useful Post: | ||
blue_devil (03-06-2026) | ||
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| bolero, ecdlp |
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