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#1
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Trick to misleading debuggers...?
I've a prob with "OEM Logo Stamper Professional Edition v1.0a" (http://www.crdrc.org/download/olspe.exe). For the 1.00 version I found a serial using the point-h method, but it seems the author changed something in this new version (to mislead debuggers?). When I run the program after set a breakpoint for the Point-h or CallStack method or even on a simply NAG, OllyDbg now allways gives an "Inexact floating-point result" error, after a few seconds followed by an "Thread 00000970 terminated, exit code 0" error. I tried it with OllyDbg v1.10.2 and v1.10.3: same result. Anyone knows what happens and how to solve this prob?
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thedutchjewel.freehostia.com Last edited by TheDutchJewel; 04-27-2004 at 04:37. Reason: Error appears at more breakpoints then only point-h and callstack |
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#2
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Try breaking on some actual APIs instead of just point-h.
You can spy which APIs are happening with a program like AutoDebug. |
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#3
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Fixed
Quote:
Anyway, I found the place where the program crashed, jumped over it and everything works ok now. Even found a new serial by using the point-h method....
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thedutchjewel.freehostia.com |
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#4
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Hi TheDutchJewel,
So i'm not familar with the point-h method, but if it checks for a debugger, have you installed the hidedebugger plugin for ollydbg? Its available in the tutorial for asprotect. Get this and try again. May be you have it already... Cheers, neogen |
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#5
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I have it installed. But it seems not to be a debug protection, because the error appears only on my main pc, also if I run it w/o Olly... So it has something to do with my pc only.
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thedutchjewel.freehostia.com |
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#6
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Happened with your hardware fingerprint, hmm that is weird, I've had a quick think about it, but I'm drawing a blank tDJ, ever thought about contacting them? Heh.
Last edited by Nilrem; 05-06-2004 at 01:30. |
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#7
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Quote:
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thedutchjewel.freehostia.com |
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#8
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tDJ, no no no, I simply meant just contact them, tell the company that you found a bug (make something up), and that you are a software developer too, so you used a debugger, but the debugger kept crashing when it had your hardware fingerprint, but on another computer the debugger worked fine with it.
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