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#1
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Try this:
hxxp://www.chemax.ru/download/tools/patch/codefs30.zip hxxp://www.chemax.ru/download/tools/patch/tpm100.zip hxxp://www.chemax.ru/download/tools/patch/patchengine.zip |
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#2
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check out http://www.gamehacking.com/ and http://www.gamehacking.com/ipb/index.php
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#3
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I just have CRACKED the main program. The 30-day-trial version was removed. Enjoy it
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#4
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Hello,
You need to know how trainer works. Mainly the new trainsers change the memory location where to change and then you can change the values as your need. |
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#5
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I assume you are talking xbox trainers since that is the only kind that I know of.
Most times this involves getting something such as an EvoX dashboard to where you can enable Debug TSR to where you can monitor hex variables and such and have the ability to make a trainer for them. h t t p : / / x b o x - s c e n e . c o m Sorry if this isn't what you were looking for.... |
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#6
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If you want a c or asm skelleton for a trainer, just pm me.
Trainers can be very simple, something like a timer (SetTimer) that checks your hotkey keystate (GetAsyncKeyState), and then writes to a memory address (WriteProcessMemory). But before you can WriteProcessMemory you need to find the games Handle, using FindWindow, then GetWindowThreadProcessId, which lets you OpenProcess. Also, if you don't want to do any codeing, You can download "Trainer-Maker-Kit" from here http://membres.lycos.fr/tsearch/. (authors website). It simplifys it all, but can be restrictive. |
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#7
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Quote:
In that case you can use DirectInput. Another thing you should pay attention to is the problem of memory allocation. Mondern games are very complex so they use dynamically allocated memory (often called DMA - Dynamic Memory Allocation if i'm not mistaken) to store certain stuff. In that case it doesn't help to you look for a particular value in memory and to write to it directly. Instead you will have to use one of the following techniques:
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