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Hex-rays PPC decompiler and bctr instruction
I have a PPC binary (XBOX 360 to be specific) and when I decompile functions with a bctr instruction, I get "__asm { bctr }" in the decompilation instead of proper decompilation of the switch statement (its clear from looking at the ASM and from very similar code in a different binary on x86 that its meant to be a switch statement).
Is there a way to get IDA to properly decompile these switch statements? |
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