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  #1  
Old 08-09-2016, 03:46
elephant elephant is offline
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Thumbs up Denuvo cracked?

After so much rumours and bypasses it seems that scene release group CPY (CONSPIR4CY) have cracked Denuvo. Today they released Rise.Of.The.Tomb.Raider.READNFO-CONSPIR4CY

All my respect to the cracker/s!

Anyone have any technical info on this? How was cracked? Is Denuvo fully cracked or is just another bypass?

There is no much information in the nfo file, installation instructions are:

-Burn or mount the image
-Install the game
-Copy the crack
-Enjoy
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  #2  
Old 08-09-2016, 05:45
elephant elephant is offline
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According to Voksi regarding CPY crack: "They catched all triggers in the game and then memory patched the executable so triggers can be never executed. Also they patched the license checks and anti-debug checks. But every Denuvo game have its own pattern. Meaning that can take a few days or a week for them to properly patch the next Denuvo game".
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  #3  
Old 08-09-2016, 06:10
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arlequim arlequim is offline
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As far as i know, Team CPY didn't really unpack Denuvo. In other ways, they simply hooked some calls such as hdd serial number and videocard data in order to bypass its own license and integrity protection.
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  #4  
Old 08-10-2016, 00:12
bolo2002 bolo2002 is offline
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As far as i know,it's not working anymore,steam account,online needed to activate.

nevermind,i've tested just cause 3 and nothing.

as i've said,scene crackers are behind and know how to protect them,better to enter into industry to earn money instead cracking for the spirit of reverse engineering,my 2 cents
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  #5  
Old 08-10-2016, 20:53
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deepzero deepzero is offline
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CPY didnt unpack but inlined.
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  #6  
Old 08-11-2016, 00:00
evlncrn8 evlncrn8 is offline
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yeh this reads like a workaround like its generating valid licenses or smth
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  #7  
Old 08-16-2016, 07:22
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I thought inlines/loaders were banned in the scene? Or does no one care anymore?
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  #8  
Old 08-16-2016, 14:17
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Quote:
Originally Posted by mudlord View Post
I thought inlines/loaders were banned in the scene? Or does no one care anymore?
I see loaders and inlines left and right ... What makes you say that they were "banned" in the "scene" ? :O

Cheers
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  #9  
Old 08-19-2016, 07:36
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Well, I remember when groups like Vitality, Reloaded and Hatred made a big deal about loaders, and preferring full unpacks/VM rebuilds back in the days...And that releases were nuked for being loaders/inlines.

I guess people don't care about standards anymore and that anything goes?
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  #10  
Old 08-19-2016, 12:22
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Quote:
Originally Posted by mudlord View Post
Well, I remember when groups like Vitality, Reloaded and Hatred made a big deal about loaders, and preferring full unpacks/VM rebuilds back in the days...And that releases were nuked for being loaders/inlines.

I guess people don't care about standards anymore and that anything goes?
As far as I could see, the loaders and inlines had two main problems and those were the main reasons that they were not preferred when alternative solutions like unpacking/patching existed. The reasons being :

1. Loaders and inlines are not guaranteed to work on ALL the (even same platform like Windows') OSes as sometimes the APIs are different/not available and also some features like relocs/ASLR may be different/non-existent in some versions of the OSes.

One example I can think of, is that the OLD method of inlining Armadillo (older versions, not the newer version by the AKT tool) sometimes breaks on Windows 8 x64 when it works perfectly upto Win 7 !

2. Sometimes loaders requires privileges on the platform, that the USER running it may not be possessing (eg Administrator privileges). This is avoided by using actual patches/unpacked app...

But I see some advantages also with using loaders :

Far more control over your app especially when made CUSTOMIZED, rather than from a generic loader creator.

Also, especially when carefully customized, one loader made in the form of Search-and-Replace (SAR) can work for multiple versions of the same app very non-intrusively - therefore preferred for GAMES where there are MINOR but MANY builds/modifications very frequently but not feasible to create a working unpack EVERYTIME nor to create a SAR patcher !

Having said that , I am always for :

1. Keygenning - ie COMPLETE owning of the app
2. UNPACK and Patch
3. Loader
4. Inline patching

in the decreasing order of preference, based on the time take for and feasibility of going for each option !
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  #11  
Old 08-25-2016, 03:53
romero romero is offline
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and now the did inside i think its with the latest denuvo version
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  #12  
Old 08-26-2016, 02:31
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Denuvo Weakens After ¡®Inside¡¯ Gets Cracked in Record Time:

https://torrentfreak.com/denuvo-weak...d-time-160824/
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  #13  
Old 08-26-2016, 16:34
LaDidi LaDidi is offline
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@TechLord:
I agree with you but I prefer :
  1. valid serial
  2. Keygenning (some keygen would be BLsited due to prefixe or suffixe static text)
  3. UNPACK and Patch
  4. Loader
  5. Inline patching
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  #14  
Old 08-27-2016, 05:14
Giotis Giotis is offline
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Quote:
Originally Posted by LaDidi View Post
@TechLord:
I agree with you but I prefer :
  1. valid serial
  2. Keygenning (some keygen would be BLsited due to prefixe or suffixe static text)
  3. UNPACK and Patch
  4. Loader
  5. Inline patching
100% with you.
But acquirement of a valid serial can't be qualified as "cracked", right?
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  #15  
Old 08-27-2016, 06:27
TechLord TechLord is offline
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"Valid" serials can VERY FAST get blacklisted. WAY FASTER than even the keygens !

Thats why I did not even mention it

For example, MANY of the serials in serials.ws do not even work
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