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Old 07-03-2020, 14:26
jonwil jonwil is offline
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Reverse engineering compiled HLSL shaders?

Anyone got any tips (or tools or other things) for reverse engineering compiled D3D HLSL shaders (in this case shader model 5.0 shaders)
More specifically, tools that can decompile such shaders or references on how to turn the ASM back into something easier to understand...

Last edited by jonwil; 07-03-2020 at 14:46.
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Old 07-03-2020, 19:06
ian ian is offline
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FXDIS is a simple Win32 command-line tool written in C/C++ with the MIT license forked from the relatively new (and experimental) Mesa "D3D1X" module.
This tool can disassemble Shader Model 4/5 binary shaders created by Microsoft's DirectX v10/11 shader compiler.
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