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#1
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Game Trainers
I hope this isn't infringing on any rules by asking this.
Does anyone know any good links on 'how to code your own trainers'. I don't mean sites that have DIY trainer maker kits. Thanks in advance. |
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#2
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couple of related texts on ntsc page hxxp://mitglied.lycos.de/ntsc2k2/
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#3
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GTS is a better 'kit', it can deal with pointers/code-injection/edit boxes ..etc
very advanced. For example there is a function to read a pointer-resolved-value into an edit box for manipulation by the user. Like 500 wood, can be changed to 700 wood even if the value's location is dynamic. Try it: http://colessite.com/GTStudio1_5.exe |
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#4
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Couple of useful links
Here are a couple of "useful" links I had bookmarked related to trainerology.
h**p://pc.nanobot2k.org/ h**p://pc.nanobot2k.org/?articles --- many useful tutorials h**p://www.gamehacking.com/ Also a casual search of Google for "Trainerology" brings up some additional resources. -bg |
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#5
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Thanks again to you all. There's plenty there to get me going.
Cheers. |
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#6
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If you want to program from scratch, then you should try Radasm. It keeps the trainers small and fast.
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