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Old 03-13-2026, 17:49
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Quote:
Originally Posted by WhoCares View Post
@cjack

too many "OFFLINE" prints now


[ENDGAME][ 1240s] 200.10 M iter/s | 2.481e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1249s] 200.12 M iter/s | 2.500e+11 iters | DP sent:3
[ENDGAME][ 1250s] 200.04 M iter/s | 2.500e+11 iters | SERVER OFFLINE - retrying...

[DP] 7602 sent, 7602 unique (0.0% dup rate)
[ENDGAME][ 1259s] 200.14 M iter/s | 2.520e+11 iters | DP sent:0
[ENDGAME][ 1260s] 200.06 M iter/s | 2.521e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1269s] 200.16 M iter/s | 2.540e+11 iters | DP sent:4
[ENDGAME][ 1270s] 200.08 M iter/s | 2.541e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1288s] 200.13 M iter/s | 2.578e+11 iters | DP sent:4
[DP] 7801 sent, 7801 unique (0.0% dup rate)
[ENDGAME][ 1321s] 200.02 M iter/s | 2.642e+11 iters | DP sent:3
[DP] 8000 sent, 8000 unique (0.0% dup rate)
[ENDGAME][ 1355s] 199.63 M iter/s | 2.705e+11 iters | DP sent:4
[DP] 8202 sent, 8202 unique (0.0% dup rate)
[ENDGAME][ 1359s] 199.68 M iter/s | 2.714e+11 iters | DP sent:1
[ENDGAME][ 1360s] 199.61 M iter/s | 2.715e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1369s] 199.63 M iter/s | 2.733e+11 iters | DP sent:2
[ENDGAME][ 1370s] 199.56 M iter/s | 2.734e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1379s] 199.65 M iter/s | 2.753e+11 iters | DP sent:4
[ENDGAME][ 1380s] 199.58 M iter/s | 2.754e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1388s] 199.54 M iter/s | 2.770e+11 iters | DP sent:2
[DP] 8401 sent, 8401 unique (0.0% dup rate)
[ENDGAME][ 1389s] 199.61 M iter/s | 2.773e+11 iters | DP sent:3
[ENDGAME][ 1390s] 199.53 M iter/s | 2.773e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1419s] 199.46 M iter/s | 2.830e+11 iters | DP sent:1
[DP] 8601 sent, 8601 unique (0.0% dup rate)
[ENDGAME][ 1459s] 199.42 M iter/s | 2.910e+11 iters | DP sent:2
[DP] 8802 sent, 8802 unique (0.0% dup rate)
[ENDGAME][ 1489s] 199.48 M iter/s | 2.970e+11 iters | DP sent:3
[ENDGAME][ 1490s] 199.41 M iter/s | 2.971e+11 iters | SERVER OFFLINE - retrying...
[ENDGAME][ 1492s] 199.40 M iter/s | 2.975e+11 iters | DP sent:6
[DP] 9006 sent, 9006 unique (0.0% dup rate)
[ENDGAME][ 1499s] 199.50 M iter/s | 2.991e+11 iters | DP sent:3
[ENDGAME][ 1500s] 199.43 M iter/s | 2.992e+11 iters | SERVER OFFLINE - retrying...
Hey WhoCares, thanks for reporting the connection problems you experienced.

The "SERVER OFFLINE" errors you're seeing are caused by our network setup — we use a VPN as a reverse proxy to route traffic to the server. This intermediate hop occasionally drops connections or times out, resulting in those 502 errors. The agent handles this gracefully by retrying automatically, so no work is ever lost.

We've recently applied a server-side optimization that significantly reduced the issue (server response time went from ~2000ms down to ~2ms), but the VPN layer can still cause sporadic hiccups. We're looking into improving this path further.

Important: these brief connection blips have zero impact on computational performance. The solver keeps running on the GPU continuously — it only needs the server to submit Distinguished Points, which happens asynchronously. Even if a submission fails, it simply retries on the next cycle. Your GPU speed and contribution are not affected at all.

Thanks for your patience and for contributing to the project!
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